Just putting this up in the news section so people look at it, it's a heads up on what will most likely get us. I love this patch, that's all I have to say. The thread's on BasilMarket, here's the link BasilMarket KMST Patch link but for the people who don't want to go there or aren't bothered, continue reading, i'll just copy and paste it in here so it looks neater.
22/06 I just updated every spoiler thingo, so under every spoiler there's now new information for each job because kruime10 has updated his thread! So you might want to look through it again because there's some new information.
This was written by kruimel0 so all credits go to him, all I'm doing is taking the relevant parts and editing it a bit.
So what's new?
The EXP reduction - how it compares
Oh... you're gonna love this, well, it will help people like me HEAPS.
A few examples:
At level 10; the exp needed to level in GMS is 1144 and without the EXP reduction we got earlier on, we would of had to get 1716. Korean MapleStory's NEW EXP needed to level is 1244.
At level 52; the exp needed to level in GMS is 631k and without the EXP reduction we got earlier on, we would of had to get 789k. Korean MapleStory's NEW EXP needed to level is 129k.
At level 91; the exp needed to level in GMS is 5.06mil and without the EXP reduction we got earlier on, we would of had to get 6.32mil. Korean MapleStory's NEW EXP needed to level is 1.51mil.
At level 152; the exp needed to level in GMS is 131mil and without the EXP reduction we got earlier on, we would of had to get 163mil. Korean MapleStory's NEW EXP needed to level is 66.9mil.
At level 162; the exp needed to level in GMS is 223mil and without the EXP reduction we got earlier on, we would of had to get 279mil. Korean MapleStory's NEW EXP needed to level is 127mil.
----------------------------------------------------------------------------------------
And here's what the individual job changes are :
Warriors
Fighters, Crusaders, Heroes
Spearmans, Dragon Knights, Dark Knights
Page, White Knight, Paladin
Magicians
Clerics, Priests, Bishops
Fire Poison Wizards/Mages/Arch Mages
Ice Lightning Wizards/Mages/Arch Mages
Bowmans
Hunters, Rangers, Bow Masters
Crossbowmans, Snipers, Marksmans
Thieves
Assassins, Hermits, Night Lords
Bandits, Chief Bandits, Shadowers
Pirates
Brawlers, Marauders, Buccaneers
Gunslingers, Outlaws, Corsairs
Arans and Dual Bladers were nerfed like crazy, apparently.
Arans
Evans
Dual Bladers
22/06 I just updated every spoiler thingo, so under every spoiler there's now new information for each job because kruime10 has updated his thread! So you might want to look through it again because there's some new information.
This was written by kruimel0 so all credits go to him, all I'm doing is taking the relevant parts and editing it a bit.
So what's new?
- Exp needed to levelup is nerfed beyond recognition. More then 50% of the exp is cut off.
- New formulas for EVERYTHING (min/max hit, avoid, def, accuracy etc, etc, It makes mages need LUK most probabaly)
- All skills have a built-in critical rate. They are not shown in descriptions.
- All of the attack skills for mages now no longer have a basic attack value and instead have a % that will be used with the new magic damage formula. So also mages now can really SEE their min/max hit. Things like gene hit 1100%.
- New damage cap from 199k to 999k!
- Lots of other skills are removed too, like HP increase. However, nexon made it so that warriors get more HP from leveling up. Result: same HP (more or less) at level 200.
- Level of some monsters is drastically changed (Coolie/Miner zombies at level 130, Skeles at level 153)
- Every PQ except for CPQ1 and 2's level limit has been raised to 200!
- A brand new UI (User Interface)
The EXP reduction - how it compares
Oh... you're gonna love this, well, it will help people like me HEAPS.
A few examples:
At level 10; the exp needed to level in GMS is 1144 and without the EXP reduction we got earlier on, we would of had to get 1716. Korean MapleStory's NEW EXP needed to level is 1244.
At level 52; the exp needed to level in GMS is 631k and without the EXP reduction we got earlier on, we would of had to get 789k. Korean MapleStory's NEW EXP needed to level is 129k.
At level 91; the exp needed to level in GMS is 5.06mil and without the EXP reduction we got earlier on, we would of had to get 6.32mil. Korean MapleStory's NEW EXP needed to level is 1.51mil.
At level 152; the exp needed to level in GMS is 131mil and without the EXP reduction we got earlier on, we would of had to get 163mil. Korean MapleStory's NEW EXP needed to level is 66.9mil.
At level 162; the exp needed to level in GMS is 223mil and without the EXP reduction we got earlier on, we would of had to get 279mil. Korean MapleStory's NEW EXP needed to level is 127mil.
----------------------------------------------------------------------------------------
And here's what the individual job changes are :
Warriors
- Spoiler:
All masteries now give 60 accuracy at max level.
Boosters of 2 kinds (Axe/sword for example) are turned into 1 booster. This is the same with charges and so.
FA activates with all skills, including skills like Brandish, Coma, Panic, Rush and Monster Magnet.
All Final Attacks are now 150% at 40% chance
It seems that FA doesnt work like FA works now, but that it gives 40% chance of hitting 50% MORE for every attack at max level!
New skill: Ground smash does a great deal of damage (300% dmg at max) for small mobs (3 at max) (Picture/PictureIngame and a video =D ).
Enhanced basic adds 100% and 60% damage to Power strike and Slash blast respectively (2nd job skill)
Iron body now gives 200 DEF instead of 40 at max level.
Monster Magnet stuns for at most 5 seconds now.
Rush hits upto 15 monsters now, instead of 10.
Fighters, Crusaders, Heroes
- Spoiler:
Hero:
- Rage gives 20 W.ATT
- Power Guard now returns 50% of the damage instead of 40%.
- Shout damage increase from 30% to 220%
- Coma damage increase from 200% to 360%
- Combo Attack gives 3 attack for each orb at max level (so +15 attack with 5 orbs).
- Panic damage increase from 350% to 480%, 90% Chance to blind.
- Brandish is a 3rd job skill, albeit a bit weaker (220%) but still hits 3 mobs (yes I was wrong on this).
- New skill: Brave slash deals 170% damage to 3 monsters (Picture
- Advanced Combo Attack gives at max level +5% per orb (I don’t know if that’s 50% or 25% in total for 5 red orbs, altought I think 50%).
- Enrage buff increase from 26 W.ATT to 40 W.ATT
Spearmans, Dragon Knights, Dark Knights
- Spoiler:
- DK:
- Iron Will now gives 300 DEF and 100 MDEF instead of 20/20.
- New skill: Dragon Judgment gives Dragon Crusher and Fury passive Critical damage (5% chance at max level) and a chance of drain effect
- Dragon Fury damage increased from 250% to 380%
- Sacrifice damage increase from 350% to 800%. Now ignores W.DEF
- Dragon Roar HP consumption from 30% to 20%, damage from 240% to 280%
- Dragon Blood buff increase from 12 W.ATT to 30 W. ATT
- Hex of Beholder now gives 20 W. ATT and 40 ACC.
- New skill: Beholder's Revenge: Reflects 400% of damage received.
- Beholder summon duration is now 20 minutes
- Spear Fury damage decreased from 170% to 150% (Dragon Crusher)
- Berserk only gives +30% if your HP is more than 70% of Max, and gives -30% of your def.
Page, White Knight, Paladin
- Spoiler:
- - Power Guard now returns 50% of the damage instead of 40%.
- Charged Blow damage increase from 250% to 370%
- New Skill: ‘Restorive Nation’: Gives 80% of MaxHP for 10MP with 60 seconds cooldown at max level.
- ACB raises Charge blow damage to 480% at max.
- Blast damage increase from 580% to 670%
- New Skill: ‘Beulraesing Armor’: Seems to stop the next 5 attacks from dealing damage at max level, cooldown time of 30 seconds.
- Heaven’s Hammer’s damage increased to 1000% from 900%.
- Fire charge damage decreased from 140% to 120%
- Thunder charge damage decreased from 125% to 115%
- Divine charge damage decreased from 150% to 125%
Magicians
- Spoiler:
- All ultimates got a cooldown of at least 30 seconds (that's at max level)
They got a mastery skill in 2nd job.
I only know that Bishops got some skill that gives buffs +50% duration time.
It looks like there's a new magic accuracy formula that requires LOADS of LUK to work. Good-bye to LUKless mages?
At max level, Infinity recovers 10% HP and MP every 4 seconds and all attacks increase by 10% for 40 seconds, cooldown 4 minutes
At max level, Mana Reflections returns 1000% damage instead of 200% damage.
All mages get Teleport Mastery, which increases Teleport Distance and has a 30% chance to deal 250% damage to 6 enemies and stun them for two seconds at max level.
Energy Bolt is now stronger than Magic Claw(280% vs. 120% x 2.)
Magic Armor now gives 120 magic and weapon defense instead of 40 weapon defense.
Improving Max MP Increase and MP Recovery Removed removed. (The MP got on each levelup stays the same as before and after this revamp though)
New MP Increase skill that permanently increases MP by 20% at max.
Clerics, Priests, Bishops
- Spoiler:
Elemental Resistance went from 50% down to 40% at max level.
Priests get Holy Attractions, which increases increases magic attack and permanently increases critical rate to 40% at max level(not sure on this)
Bishops STILL HAVE Resurrection (my fault, sorry); moreover, the max lvl decreased to 5, still with 30 minute cooldown.
Bless give 60 accuracy and avoidability and 120 magic and weapon defense.
Fire Poison Wizards/Mages/Arch Mages
- Spoiler:
- Slow now reduces 80 speed for 80 seconds instead of 40 speed for 40 seconds.
- Partial Resistence went down to 60% from 70%
- Element Amplification is now 130% of the m.atk for 160% of the MP (instead of 140% of m.atk for 200% of MP)
- Poison rate for Element Composition went up to 80% from 70%
- Elemental Reset added, 100% reset at max level (10)
Ice Lightning Wizards/Mages/Arch Mages
- Spoiler:
- Slow now reduces 80 speed for 80 seconds instead of 40 speed for 40 seconds.
- Thunderbolt hits 3 times now on 6 monsters. (not sure on this one)
- Partial Resistence went down to 60% from 70%
- Thunder Spear can stun for 5 seconds now and hits 5 times (not sure on the last part)
- Element Amplification is now 130% of the m.atk for 160% of the MP (instead of 140% of m.atk for 200% of MP)
- Elemental Reset added, 100% reset at max level (10)
Bowmans
- Spoiler:
Arrow blow hits 3 monsters (!) with 190% damage at max level.
Enhanced Basics adds 50% to double shot and 70% to arrow blow (2nd job skill).
No minimum range to attack (just like the Gunslingers update!)
Eye of Amazone’s max level reduced to 5 from 8.
Focus gives 80 accuracy and avoid at max level instead of 20.
Power Knockback has a 100% KB rate at max level.
Soul arrow’s max level reduced to 10 from 20.
- Final attack is 150% at 40%
- Sharp Eyes still gives 15% Critical rate, but only with +10% Critical Damage.
Hunters, Rangers, Bow Masters
- Spoiler:
- Arrow bomb damage increase from 150% to 230% damage.
- Thrust's max level decreased to 10, giving the same 30 Speed.
- New skill: ‘Dodge’: something vague with attack or defense increase or so… I really have no clue, only that it’s 20% at max level ^^
- Puppet's HP increase from 6000 to 8000
- Inferno's damage increase from 160% to 300%
- Arrow rain hits 10 monsters with 350%
- Stafe damage increase from 100% to 125%
- New skill: ‘Benjyeonseu(?)’: Can KB the monster from close and stun it or something along those lines.
- Dragon Breath damage increase from 100% to 160%
- Hurricane damage increase from 100% to 130%
- Concentrate gives 25 attack at max level for 50% of the MP.
Crossbowmans, Snipers, Marksmans
- Spoiler:
- Iron arrow damage increase from 200% to 300%
- Thrust's max level decreased to 10, giving the same 30 Speed.
- Blizzard damage increase from 140% to 270%
- Arrow eruption hits 10 monsters with 350%
- Stafe damage increase from 100% to 125%
- Puppet's HP increase from 6000 to 8000
- New skill: Marksmanship ignores 10% W.DEF of monster
- Snipe cooldown decreased to 4 seconds, damage cap of 999k
Thieves
- Spoiler:
Nimble Body gives 60 accuracy/avoidability at max level now.
Keen eyes mastery level decreased to 5.
Lucky 7's damage increased to 170% (from 150%) at max level.
Assassins, Hermits, Night Lords
- Spoiler:
- No minimum range to attack (just like the Gunslingers update!)
- New skill: Shadow resistance increases your MAXHP 10%
- Drain damage increased from 160% to 240%
- Avenger damage increased from 180% to 440%
- New skill: Shadow mirror reflects attacks at 1300%. Cannot reflect more than half of the monster's Max HP
- Fake's succession rate increased from 30% to 40%
- New skill: Expert Throwing Star Handling gives a 20% chance to instantly recharge 1 throwing star when attacking.
- Triple throw damage increased from 150% to 270%
- Ninja Ambush damage increased from 100% to 300%
Shadow Partner damage decreased from 80% to 40%
Bandits, Chief Bandits, Shadowers
- Spoiler:
- - Steal damage increased from 130% to 220%
- Assaulter damage increased from 500% to 340% four times (1360%)
- Pickpocket master level decreased to 10
- Band of Thieves damage increased from 250% to 390% (5 Enemies)
- Meso explosion nerfed to do 180% per 1 meso.
- New skill: Greed increases all meso-related skills. Meso drop +20%, Pickpocket succession rate +20%, Meso guard ratio +10%, Meso guard meso usage -10%, Meso explosion damage increase by 50%
- Assassinate damage increased from 600% to 740%
- Boomerang Step damage increased from 500% two times to 450% four times.
Pirates
Brawlers, Marauders, Buccaneers
- Spoiler:
- - New skill: Critical punch gives 20% Critical rate.
- Backspin blow damage increased from 240% to 310% and hits 4 enemies
- Corkscrew blow damage increased from 420% to 460% and hits 6 enemies
- Energy Charge: Accuracy +100, Avoidability +100, 20 W. ATT, 350% Touch damage, 90% No KB
- Transform's defense increased from 40 to 60.
- New skill: Lucky dice gives you a random buff of 180 seconds. Does nothing if dice shows 1.
- Super Transform's defenses increased from 60 to 140
- Barrage damage increased from 230% to 305%
- Double uppercut damage decreased from 290% to 215%
- Shockwave damage decreased from 700% to 630%
- Dragon Strike damage decreased from 810% to 560%
- Energy Blast damage decreased from 900% to 760%
- Demolition damage decreased from 400% 8 times to 320% 8 times.
- Snatch damage decreased from 600% to 570%
Gunslingers, Outlaws, Corsairs
- Spoiler:
- - New skill: Critical shot gives 20% Critical rate.
- Invisible shot damage increased from 170% to 310%
- Flamethrower damage increased from 190% to 320%
- Ice splitter damage increased from 160% to 280%
- New skill: Lucky dice gives you a random buff of 180 seconds. Does nothing if dice shows 1.
- New skill: Counter attack increases your W. ATT by 30 at 10% chance when attacking.
- Burst fire damage decreased from 210% to 170%
- Aerial strike damage decreased from 1200% to 650%, but no cooldown.
- Rapid fire damage decreased from 200% to 110%
- Battleship Cannon damage decreased from 380% 4 times (1520) to 195% 6 times (1170)
- Battleship Torpedo damage decreased from 780% to 600%
Arans and Dual Bladers were nerfed like crazy, apparently.
Arans
- Spoiler:
- - Combo Smash damage decreased from 700% to 500%
- Body pressure rate downgraded from 60% to 40%
- Final Charge damage increased to 200% from 90%
- Full Swing damage increased to 120%x2 and 360% (from 110%x2 and 350%)
- Final Toss damage increased to 350% from 110%
- Combo Critical rate downgraded from 6% per 10 combos to 3% per 10 combos
- Combo Penril damage decreased from 800% to 450%
- Rolling Spin damage increased to 280% from 120% now.
- Combo Tempest damage decreased from 1500% to 600%
- Over Swing damage increased to 180%x2 and 250%x2 (from 170%x2 and 240%x2)
Evans
- Spoiler:
- - Magic guard's % got decreased to 70% of damage into MP, instead of the old 80%
- They got spell mastery just like every other mage class (max level 10).
- Elemental's reset's max level is 10 instead of 20.
- Chance of criticals is reduced to 15% from 30% at max level of Critical Magic (nothing is know at the moment for the damage increase if a critical is hit).
- Magic Booster's max level is now 20 instead of 15.
- Slow's max level is now 10 instead of 15.
- Elemental Amplification now is 120% damage for 150% MP instead of the old 135% damage for 180% MP.
- Blessing of Onyx gives now 250 Def and M.Def and 40 M.atk instead of the old 100/100/50.
- Dark Fog's cooldown went up to 30 seconds at max level instead of 20 seconds.
Dual Bladers
- Spoiler:
- - Triple Stab damage decreased from 200% three times to 135% three times
- Fatal blow damage decreased from 180% 8 times to 92% 8 times
- Slash storm damage decreased from 160% to 100%
- Bloody storm damage decreased from 280% to 170%
- Mirror Imaging percentage decreased from 60% to 40%
- Flying Assaulter damage decreased from 400% to 260%
- Final Cut damage decreased from 1500% to 1200%
- Monster Bomb damage decreased from 1200% to 800%
- Chains of Hell damage decreased from 250% to 130%
- Thorns critical rate decreased from 35% to 10%
Last edited by Robert33333 on Tue Jun 22, 2010 11:20 am; edited 2 times in total